Oooo! One other thing I just thought of! Replacing the utterly pointless Sonar on German Cruisers with something logical. Who the mother-lovin’-F cares about being able to magically spot something 3.78 km away? What possible difference does that make? Spotting a DD on the far side of an island and getting an extra 3/5ths of a second to react? Wow! What a game changer!
Nah I think sonar is actually useful. Have saved me a couple times and lets me push in on DDs and cruisers more aggressively. I like to activate it when I'm brawling semi-close with an enemy cruiser/ dd when they're about to die soon since they typically let loose a last-ditch torp attempt before dying.
Its more useful than AA booster at the moment, or having engine boost on a cruiser.
Last Edit: Mar 22, 2018 21:04:12 GMT by FlamingSword
Hey, I figured since the devs and the pr people look at this thread this could be a good place to add wish list stuff for future updates. Not a grip session. Please be as complete and thorough with your ideas as possible.
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Another thing I'd like to see is the ability to sorry your ships by premium/no premium. And whether it has a first win bonus or not. Again nothing to make or break the game just quality of life improvements everyone will appreciate.
Post by sanguinarydan on Mar 29, 2018 14:28:16 GMT
I’m sorry to be such a pain, but...
Can we please get the indicator that our line of fire is blocked by an island in sniper mode? It’s incredibly frustrating to line up a shot only to blow the snot out of a big rock that you are unable to even see in that mode. If the island blocks your shot it should either show up as a warning icon or block your view of the target completely.
After all, if the island is taller than my ship and 50m off my beam how the heck can I even see the target?
Many valid points in this thread on economy, blueprints, and mechanics. I agree with most of them, and introducing just one or two of them would be a game changer. On a different front, I would like to see the developers add some other improvements on the social and strategic side.
I would like to be able to send a private message to a player when they are offline. Without messaging, it's impossible to coordinate "play dates" with friends so you can do team matches (there is discord of course, but there should also be a full-function messaging feature within the game itself). The same goes for non-friends. There have been several occasions where I would have given props or an electronic fist-bump to a player for their Big Caliber or Kraken performance, but I can't chat with them or see their career stats unless I make them a friend. One could argue that non-friend chat opens the door to trolling or other crap, but I would retort that's what the game's blacklist function was probably designed for.
On the topic of probable design functions, there appears to be a military honor system like WoTB already in place within Boats Blitz. You can praise or report a player's performance in the battle results, but there doesn't seem to be a player's honor history to see. Honestly, MH isn't that big of a deal to me, but if the WG developers took time to design it into the game, I think they should take the time to finish its functionality...or just remove it altogether. Unfinished projects look unprofessional.
And to the final point to my little diatribe: training rooms. Training rooms would be rad. The co-op battle feature is pretty cool - getting to practice boating without affecting your game stats. But it would be better if a 3 player team match option was available in co-op. It would be even better if we could play up to 14 players and have the power to assign players to red or green teams...a true training room.
Last Edit: Apr 26, 2018 16:43:05 GMT by fsidesmith
The graphics don’t hold a candle to the real game. WoTB has much higher quality modeling so we know it can be done. Too many diamond shapes pretending to be circular right now. I’m not saying they are bad or poorly done. Just a bit alpha test looking based upon the quality of their other products.
But if they were to improve just one graphical aspect immediately? Better looking gunfire, shell impacts and torpedo blasts.
I’d like to see water shoot up into the air hang for a bit and then come back down just like a real underwater close to surface detonation.
I think it would be better if enemy's health bar has the same style as the PC version, which roughly show how much damage we deal relative to its full health. Also it is satisfying to see, making the game feels more dynamic